Ok, so I am a stickler for having tons of options to customize and specialize any character I play within a game/MMO.
However in a mech game Character Customization can be confusing.Designing Characters
Per FOA I love the concept of you have x# points to spend total for you character development.
a few questions (for the devs) is if available:
What are base Character Attributes
Character visual appearance customization
A few questions for the kids (aka players)
Do you like games with Pre-Determined stats for advancement?
Rather you want to choose where your stats go for advancement?
When building you character Do you like the predetermined path for skill sets or rather choose the skills you want?
--Example: Pick Rogue in some game you get back-stab to start, next advancement you get Sneak automatically OR
----Pick rogue you get to choose Sneak or Back-stab to start?
While you all ponder these questions I will put in short form:
How much and what customizations are we looking at?
What type of customizations do you like most?
I know that Advancement of a character in FOA is not looking at the AKA Level GRIND.
Things I would like to see for skill sets (or one could think of Class)
-Engineer: Player has set of skills to choose to be able to manufacture parts, and also get bonus to repair "Mech's"
-Warrior: Player has set of skills to choose from to be a better "Mech" pilot, and or types of mechs
-Spec Ops: Player has skill sets to help them use "Stealth" type systems to infiltrate, Or specialize in Tactical combat systems.
-Miner: Player has skill sets available to use/increase mining abilities, or defensive systems.
Of course if stuff like this is implemented or target long term down the road or already idealized by the dev's the next questions deal with HOW
Time consuming: This method gives player option to pick a skill and say it takes 2 weeks to train the skill, the player can log off and 2 weeks later have the skill from doing nothing in game. Draw back to this method, IT TAKES 2 WEEKS. and there is no option to speed up the progress.
Character Advancement: This method of course many are used to, your character advances and you get to improve your skills. Draw Back GRIND.
Also may not be much of an option depicting how character development is done in FOA
Crafting Advancement: This method refers to another type of GRIND. The more you do related task to the skill advances it separately of character advancement. Draw back, spend more time doing your tasks to advance your skill than playing the game.
Quest Advancement: This method of course send the character on some sort of Quest that the reward is directly related into advancing the skill set. Draw Back, Quest might be to tough for player to complete as have advanced skills beyond characters playing abilities. AKA can make a HEAVY mech but cant pilot one and quest require piloting of heavy mech from point A to point B with Raiders on the path.
Lots of options and availabilities as always however this is open discussion of taking main topics within this section of the forum and pouring them into one area covering a lot of information as per characters.
I Will State This:
This is a MECH MMO game, so please do not get over anxious that character development will take a HUGE part of developing off the bat as I feel that Mech Development and game play will be first on dev's list. But, it doesn't mean that they have thought about this and set it on the side to deal with AFTER primary implementations are done.
Let me know what u think