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Author Topic: Character Creation/Customization/Development  (Read 734 times)
teufelich
Special Agent
Mekkor Apprentice
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Karma: +6/-0
Posts: 237



« on: April 19, 2011, 07:55:30 AM »

Ok, so I am a stickler for having tons of options to customize and specialize any character I play within a game/MMO.
However in a mech game Character Customization can be confusing.

Designing Characters Per FOA I love the concept of you have x# points to spend total for you character development.

a few questions (for the devs) is if available:
What are base Character Attributes
Disadvantages
Advantages
Character visual appearance customization
--Face
--Hair
--Body
--Gender
Skill sets

A few questions for the kids (aka players)
Do you like games with Pre-Determined stats for advancement?
Rather you want to choose where your stats go for advancement?
When building you character Do you like the predetermined path for skill sets or rather choose the skills you want?
--Example: Pick Rogue in some game you get back-stab to start, next advancement you get Sneak automatically OR
----Pick rogue you get to choose Sneak or Back-stab to start?


While you all ponder these questions I will put in short form:
Dev's:
How much and what customizations are we looking at?
Players:
What type of customizations do you like most?


I know that Advancement of a character in FOA is not looking at the AKA Level GRIND.

Things I would like to see for skill sets (or one could think of Class)
-Engineer:  Player has set of skills to choose to be able to manufacture parts, and also get bonus to repair "Mech's"
-Warrior: Player has set of skills to choose from to be a better "Mech" pilot, and or types of mechs
-Spec Ops: Player has skill sets to help them use "Stealth" type systems to infiltrate, Or specialize in Tactical combat systems.
-Miner: Player has skill sets available to use/increase mining abilities, or defensive systems.


Of course if stuff like this is implemented or target long term down the road or already idealized by the dev's the next questions deal with HOW

Time consuming: This method gives player option to pick a skill and say it takes 2 weeks to train the skill, the player can log off and 2 weeks later have the skill from doing nothing in game.  Draw back to this method, IT TAKES 2 WEEKS.  and there is no option to speed up the progress.

Character Advancement:  This method of course many are used to, your character advances and you get to improve your skills.  Draw Back GRIND. violent1 Also may not be much of an option depicting how character development is done in FOA

Crafting Advancement:  This method refers to another type of GRIND.  The more you do related task to the skill advances it separately of character advancement.  Draw back, spend more time doing your tasks to advance your skill than playing the game.

Quest Advancement:  This method of course send the character on some sort of Quest that the reward is directly related into advancing the skill set.  Draw Back, Quest might be to tough for player to complete as have advanced skills beyond characters playing abilities.  AKA can make a HEAVY mech but cant pilot one and quest require piloting of heavy mech from point A to point B with Raiders on the path.




sooooooo

Lots of options and availabilities as always however this is open discussion of taking main topics within this section of the forum and pouring them into one area covering a lot of information as per characters.

I Will State This:

This is a MECH MMO game, so please do not get over anxious that character development will take a HUGE part of developing off the bat as I feel that Mech Development and game play will be first on dev's list.  But, it doesn't mean that they have thought about this and set it on the side to deal with AFTER primary implementations are done.


Let me know what u think Wink
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Spleenslitta
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Posts: 176



« Reply #1 on: April 19, 2011, 11:18:01 AM »

Hot damn Teufelich Smiley  Those questions are just what we need to get the party started on the forum.
Yeah i want dumptruck loads of customization options for both my mech and my character too. Now i'll give my thoughts on those questions.

i'd like to decide for myself where my stats go at the beginning as well as later in the game. i wanna choose my own skill path as well.

What type of customizations i like the most you say? i haven't got a clue except i want there to a lot of them. Lots and lots.

As the whole advancement question: i'm swinging back and forth between the time consuming method and the crafting advancement method.

But one thing is for certain...i'm really happy that the dev's don't want it to become another game where you advance by the level GRIND.
And by the way that quest advancement method sounds even worse than the level GRIND. it sounds downright disgusting as a matter of fact.
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Bring it on. Don't worry, I can handle it since i'm unique in that i have a separate stomach just for cake and icecream Grin
Zerbula
Mekkor Apprentice
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Karma: +4/-0
Posts: 132


Pheonix Commando


« Reply #2 on: April 20, 2011, 07:46:42 PM »

Hot damn Teufelich Those questions are just what we need to get the party started on the forum.
Yeah i want dumptruck loads of customization options for both my mech and my character too. Now i'll give my thoughts on those questions.

Agreed. DAMN...  Grin

I'd like about thirty... better make it fourty... Metric tons of customization goop for my charater.  happy1

And I think I will wedge myself in this little nich of activity. Too good to pass up.


More questions fer 'yall. Arr.

- Will we be able to create custom pieces of clothing, such as trenchcoats or possibley even skir- KILTS! Ignore the last bit there.  confused1.

- Will the actual avatars have access to weaponrey (i.e. a revolver, shotgun, mabye daresay... An RPG? ^_^)

- IF avatars have access to weaponrey, will we be able to design our own?

- I heard somewhere that there will be set uniforms for factions. Will these be customisable in any way?

- If there aren't uniforms, will we be able to create our own duds, or at least texture scheme?

- Will Mercs have a specific set of required uniforms, or will it just be w/e the Merc wear?

- IF the choice for free duds for mercs is a yes, will we be able to completely design/texturize clothing/uniforms?

- Am I asking too many questions?

- I'm pretty sure that somewhere along the line (again... ^_^), other races were mentioned and might be playable ( don't quote me on that. =o ). Will we be able to create our own races should that be the case?

- Will there be ANY chance of an armed human/avatar/ETC Attacking on a mech and possibley changing a fights outcome possibility, by even 1%?

The persucution rests. XD

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The Pheonix Commando never really dies, He's just temporarily delayed. Wink
teufelich
Special Agent
Mekkor Apprentice
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Karma: +6/-0
Posts: 237



« Reply #3 on: April 21, 2011, 07:16:55 AM »

Heres an off thought or wild tangent.

To not take away from the mech side of it all skills that can be taken and improved upon would not result in the players ability to handle mechs.
AKA: you got keyboard and mouse you can drive a mech.  BUT,
- Will we be able to create custom pieces of clothing, such as trenchcoats or possibley even skir- KILTS! Ignore the last bit there.  confused1.

- Will the actual avatars have access to weaponrey (i.e. a revolver, shotgun, mabye daresay... An RPG? ^_^)

- IF avatars have access to weaponrey, will we be able to design our own?

- I heard somewhere that there will be set uniforms for factions. Will these be customisable in any way?

- If there aren't uniforms, will we be able to create our own duds, or at least texture scheme?

- Will Mercs have a specific set of required uniforms, or will it just be w/e the Merc wear?

- IF the choice for free duds for mercs is a yes, will we be able to completely design/texturize clothing/uniforms?

Have skills for making the clothing, personal body armor (for in towns), weapons, hacking etc BS and more BS

Thus everyone/anyone can hop in and play right off the bat and command their own mech as the game is intended.


more for the thought to help keep game as I see intended for Mech MMO but also giving those that WANT skills to have the option but not needed.


Also like Weapon handling skills would be required to use weapons while you run out in the field or a pvp area with other avatars.   These skills would not improve your abilities but allow you to use em.  So like everyone has pistol skill to start, want to use a shotgun?  how about an RPG?  these skills would require you to spend points, they would allow you to use RPG,s shotguns etc but not make you AWESOME with them... If i remember the devs were thinking that YOU had to make YOU awesome Wink
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Zerbula
Mekkor Apprentice
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Karma: +4/-0
Posts: 132


Pheonix Commando


« Reply #4 on: April 21, 2011, 08:23:22 PM »

Also like Weapon handling skills would be required to use weapons while you run out in the field or a pvp area with other avatars.   These skills would not improve your abilities but allow you to use em.  So like everyone has pistol skill to start, want to use a shotgun?  how about an RPG?  these skills would require you to spend points, they would allow you to use RPG,s shotguns etc but not make you AWESOME with them... If i remember the devs were thinking that YOU had to make YOU awesome Wink

Completely agreed. 'Skill' = ability to even wield and use the weapon correctley. You still have to shoot it with your own skill.

And yes, this would be a lot of fun. Last-stand pillbox mechs just sittin there, then the Pilot pops out and launches an RPG at your face... Certanly would make it more Enterta- Intresting...  laugh


In any case, I'd love to run around with one of these:


The 20MM RCC.  icon_biggrin
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The Pheonix Commando never really dies, He's just temporarily delayed. Wink
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