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Head Mounted Tracking ?
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Topic: Head Mounted Tracking ? (Read 941 times)
Lojik
Mech Bait
Karma: +0/-0
Posts: 3
Head Mounted Tracking ?
«
on:
December 07, 2009, 12:16:16 AM »
Hey guys,
I know this is a long shot but have you thought about adding the ability to use head mounted glasses like the ones below to view the game in a real 1st person perspective?
www . edimensional. com/images/image_vr920. jpg
I was working on a game similar to FOA where the above was used with the game to give a real in the cockpit feel.
Just something to put in the "Maybe after release" draw
EDIT: cant post links
L
«
Last Edit: December 07, 2009, 12:18:11 AM by Lojik
»
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Herb
Mech Pilot
Karma: +0/-0
Posts: 21
Re: Head Mounted Tracking ?
«
Reply #1 on:
December 07, 2009, 11:09:29 AM »
Are you sure those require extra coding? Or do they just move the display from your monitor to your glasses?
Anyway, would be cool
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Hamilton
President
Wardog
Field Marshall
Karma: +15/-0
Posts: 1,996
Re: Head Mounted Tracking ?
«
Reply #2 on:
December 09, 2009, 11:53:05 AM »
I think I understand what is being asked. The "glasses" allow for the user to look anywhere into the virtual world. Which actually is how we are going about it, keeping the point of view at the character's eyes and thus see the cockpit of the Mech, along with the character moving his/her arms and legs.
There is no additional coding for this as it can be done with the monitor and mouse. However to allow for those "glasses" or any others to replace the use of a mouse, I do not know. Hopefully the hardware has the means to do so.
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Hamilton
"You think that even with a Masters Degree, I would avoid typos. Am a Tech, not an English Professor."
Skogar
Mech Bait
Karma: +0/-0
Posts: 2
Re: Head Mounted Tracking ?
«
Reply #3 on:
December 19, 2009, 10:55:40 PM »
http://www.naturalpoint.com/trackir/
Quote
When a game developer builds support for TrackIR directly into the code for their game, we call that game "TrackIR Enhanced". The latest TrackIR Enhanced titles are always listed here.
TrackIR is a new form of input that doesn't affect the mouse, keyboard and joysticks you are already using. Those other inputs are now freed to do the things you'd expect your hands to be doing, completely independent of your new head-tracking view controller.
3D From A Flat Screen ::
This whole experience is commonly called a "VR fishtank" method (as opposed to the "VR Goggles" experience you may have seen in movies), because you don't have to wear any sort of headset or hardware. Everything is handled using advanced motion capture techniques.
The point of TrackIR is to make controlling your game's view completely seemless and natural. You will forget you have TrackIR setup at all, because looking at your monitor is like looking through a window into a 3D world.
Customization is the Key ::
What makes TrackIR much more than joystick or mouse are the ways TrackIR's software lets you customize how your movement will be processed for each of the 6 Degrees of Freedom.
You can make your left/right rotation very fast, so you can turn 180 degrees in your game by just moving an inch in real life. You can then make your up/down rotation very slow, perhaps because you're in a car and there's nothing of interest to look up or down at.
You Want 6DOF Control, Even For a 2DOF Game::
TrackIR tells your game exactly where your head is, in 3D space. Not all games take full advantage of this input, because there wasn't an easy and cheap way to control your game in 3D space before TrackIR. But since TrackIR knows exactly what you're doing, it will be easier to control the game. For example, leaning to the right won't be mistaken for turning your head. That's the benefit of separately tracking all of the "6 Degrees Of Freedom" in which you can move.
This works great in fast paced flightsim combat so I don't see why it couldn't add to the realism of FoA as well. It would be a pity if it wasn't taken advantage of in this game. I know quite a few pilots in WWII Online that would love to pilot a ground and/or air mech with thier current gaming setup.
Skogar
«
Last Edit: December 21, 2009, 11:18:45 AM by Hamilton
»
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Hamilton
President
Wardog
Field Marshall
Karma: +15/-0
Posts: 1,996
Re: Head Mounted Tracking ?
«
Reply #4 on:
December 21, 2009, 11:27:08 AM »
I have looked there (thanks for the link) and would require modifying the client. We won't be using it for start, but could later on. I'm not too certain how many gamers would actually buy the system due to its cost with this economy. There are those who do however.
got me thinking...
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Hamilton
"You think that even with a Masters Degree, I would avoid typos. Am a Tech, not an English Professor."
teufelich
Special Agent
Mekkor Apprentice
Karma: +6/-0
Posts: 237
Re: Head Mounted Tracking ?
«
Reply #5 on:
December 21, 2009, 09:49:39 PM »
Quote from: Hamilton on December 21, 2009, 11:27:08 AM
I have looked there (thanks for the link) and would require modifying the client. We won't be using it for start, but could later on. I'm not too certain how many gamers would actually buy the system due to its cost with this economy. There are those who do however.
got me thinking...
hmm earthsiege I found that auto tracking was good for against air ships, or jets if you will.
HOWEVER
after the multitudes of MW series on computer, I am a traditionalist <opinion enters here> of, if you aint got the skills with da mouse you deserve to die.
this does bring issue of them tiny little fast mechs that are hard to humanly track cause of frustration and slow turret turning. But, that is why God gave us Missiles and SPLASH DAMAGE IS A... nerf, wheres my pills again
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