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all about the mech
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Topic: all about the mech (Read 960 times)
Xenodamus
Special Agent
Mech Pilot
Karma: +0/-0
Posts: 49
all about the mech
«
on:
November 19, 2008, 01:04:24 PM »
there is one question i had an i think it was disscused in another topic sorry for the double post if it was but this game isnt goign to be totally centered around mechs,tanks jets,ect....i mean naturally mechs and such are the easiest form of transportation but there still going to be alot done with the toons correct. like exploring the world by walking around and such. another thing i wanted to ask which i dont think has been adressed is say you walking around minding your own bussiness. and here comes jhonny in a mech thinking hes going to be a mad hatter and steps on you or rips your toon to shreds with an ungodly large cannon or somthing i do belive a system needs to be in place to work this out so you don't have mad hatter players which eventually there will be. standing around in there giant ass mechs going squish to everyone not in a mech or some sorta vehicle. i also belive that combat shouldnt center around just vehicle fighting i also think the players should be able to duke it out when there not in a 3 ton war machine.
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gamefan125
Special Agent
Mech Slug
Karma: +1/-0
Posts: 9
Re: all about the mech
«
Reply #1 on:
November 21, 2008, 01:41:12 PM »
I kinda vision a largely mech centered game. However, I do think that pilots will need to have activities available to them when not piloting their mech. Like capital cities, or faction bases (as mentioned in one of my other very long posts) where players can work on their professions and interact with other players. I'm not sure about non-mech combat since that would require a whole new combat engine on the program side of things. I think it would risk coming off to cheesy. However, in the capital cities, a non-mech'ed pilot would dock their mech in a central hanger bay and enter the city on foot and go about their intended business. Same with faction bases (however, faction bases can be assaulted by an opposing faction - which means you would have to scramble to your mech to mount up a defense of your faction base).
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Shadow Star
Genoman
Wardog
Mekkor
Karma: +7/-1000
Posts: 291
World Designer
Re: all about the mech
«
Reply #2 on:
November 21, 2008, 02:02:54 PM »
I think you will find this thread ha a lot of ideas and opinions on this topic. Feel free to continue the discussion here or take it over there and add to it.
http://www.forceofarms.com/msgbbs/index.php?topic=260.0
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