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Author Topic: More than a Mech Game?  (Read 7346 times)
Coopy
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« Reply #60 on: September 23, 2008, 04:30:36 AM »

Speaking Mechs...

If by meaning Mechs having speakers for the pilot to use...

Oh, sorry, I didn't mean anything such complicated. I just talk about 'Mech AI speaking to pilot - like in MW2. It reported weather conditions, 'Mech internal status, critical damage and heat level.

However, there is no need of 'Mech broadcasting pilots/players voice. It just can have a palette of sounds to be used e.g. siren wailing.
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Agamemnon
Wardog
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« Reply #61 on: September 23, 2008, 08:02:39 AM »

as in a sexy seductress voice of Ivanava my AI telling me i'm low on fuel? and that she's going to stop working if I don't get back to base....

hmmmmm
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Hamilton
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Wardog
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« Reply #62 on: September 23, 2008, 08:24:31 AM »

I just talk about 'Mech AI speaking to pilot - like in MW2. It reported weather conditions, 'Mech internal status, critical damage and heat level.
That is possible by using recordings (be it by beeps, computer voice or human voice).  That depends on the technology level of the computer. 

Now to have an AI with an attitude or personality... yeah... that will be tricky...  hmmmmm
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Hamilton
"You think that even with a Masters Degree, I would avoid typos.  Am a Tech, not an English Professor."
Coopy
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« Reply #63 on: September 23, 2008, 09:37:31 AM »

Agamemnon - And now tell me that you can get Monica Belluci with french accent...

Hamilton - You always see further than me Smiley. The real 'Mech AI could be problem but there can be an option to write simple scripts which control 'Mech's behaviour - If Low Fuel Then dissable running.

MW2 sample:
http://www.noblefusion.com/graphics/mw/nominal.wav
« Last Edit: September 23, 2008, 09:43:12 AM by Coopy » Logged
SysOpPsyche
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« Reply #64 on: June 17, 2009, 05:33:22 PM »

Okay, didn't read thru all the posts but I'm all for Combined Arms and Multi-Theatre engagements so I'd say concentrate on the Mech but don't deny us non-Tin Can players the opportunity to take them down Grin.

I don't know about you but I think a co-op of FPSer's playing as infantry fighting to take down a mech would be horrifically painful/humorous/challenging and loads of fun(like an end-boss fight everytime --Pygmy/cockroach army vs Giant).

Thats one things I Didn't like about Mechwarrior games (no playing as Scout(non-mech or Mech Thief) archetypes or jump-infantry(sticky grapples + motorised tow/climbing cable + AV type explosives for the win -- good luck dodging) please add fire retardant infantry armor though PLEASE).
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Talamaeus
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« Reply #65 on: June 18, 2009, 02:07:33 PM »

I'd say start out with the warfare as a base, obviously. But as more and more territory is expanded, military outposts could become towns, then cities, then leaving things open for other roles. Same principle with the expanding tech. As the territory expands to larger star systems, the military outpost --> city cycle repeats. Of course, we all know that mech games must have urban combat, so that would become a side-effect of the expansion.

We have to expand to make history, and making history is everything from the first land squabble to the last Inter-Galactic battle. So yes, more than a mech combat game as time progresses.
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I am the Wild Raven.  I am the Strife Bringer.  Conflict and Chaos shall follow me.  I am neither evil, nor good.  But forever cursed to cause turmoil.
Beovvulf
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« Reply #66 on: July 23, 2009, 07:05:06 AM »

Okay, didn't read thru all the posts but I'm all for Combined Arms and Multi-Theatre engagements so I'd say concentrate on the Mech but don't deny us non-Tin Can players the opportunity to take them down Grin.

I don't know about you but I think a co-op of FPSer's playing as infantry fighting to take down a mech would be horrifically painful/humorous/challenging and loads of fun(like an end-boss fight everytime --Pygmy/cockroach army vs Giant).

Thats one things I Didn't like about Mechwarrior games (no playing as Scout(non-mech or Mech Thief) archetypes or jump-infantry(sticky grapples + motorised tow/climbing cable + AV type explosives for the win -- good luck dodging) please add fire retardant infantry armor though PLEASE).
Let's not lose sight of the fact that this IS a mech game.

I am completely for all of the various supporting roles that have been discussed such as the shuttle pilot, research science, manufacturing, and more.

However, I do not want to see this game devolve into just another special ops game with bunches of Seal teams out there to take down the mechs.  There are more than enough special ops and Swat team games already as far as I am concerned and NO viable mech games.  This should be a game for those of us that are into mechs first.
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