Cant improve on perfection...."A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."
Antoine de St.-Exupery
All this talk about repairs, but do we know how it will actually work out in the field?
Repair beams and ray guns just seem silly. A mid sized 60 ton mech to make the repairs seems cumbersome. The mech being large and slow. Though i could see it yanking off the bad leg, putting in a termporary joint or what have you in place and jamming it back into place (with the approprate welds made)
Perhaps repairs could be made into a mini-game of sorts. A window pops up and you solve the puzzle of where the part goes, and make the welds. (operation anyone?) Of course, what the player sees and what the game is actually doing would be 2 different things but the player does not need to know. All they know is that they made a field repair and had fun doing it the game only caring that the player took X time to do so.
X time being the time that the mech is unable to take action. So the faster the repair, the faster the mech can get to moving.
Or are we looking at the generic approach?
Select weapon: Welder.
Point device at damage mech and press fire. Hold button down untill repair is complete.
Pointing the welder at any point of the mech results in success. (magic repair beam approach)