Forty years we’ve wasted. Fighting with each other, dying with each other. They tell us that it’s all for Genesis, if we just hold out for the cure to the Affliction, it’ll all be over...

The Senka Corporation

Characterized by the devotion to mechanical technologies, their vehicles are generally designed by sharp angular lines and rely on advanced metals.

The Genoma Corporation

Focusing their efforts on advancing biologic & genetic technologies, their vehicles favor organic shapes and genetically engineered materials.

ZekCom

Specializing in communications and info systems, their vehicles are built with modularization, stealth and electronic warfare in mind.

The Lukron Corporation

Emerged from oil monopolies of Earth with strengths in power technologies, their vehicle designs favor offensive capabilities over defensive systems.
Glossary
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There are 80 entries in the definition.
Pages: «1 2 3 4 »
Term Definition
CorporationsVarious super corporations have taken over the role national governments used to have in the past. They now control vast expanses of space and compete for power and influence across the galaxy. Most Corporations have developed unique philosophies and methods of achieving dominance.
 
CyborgEssentially machines that are controlled by a sentient brain, but with bodies made of inorganic mechanical parts. Corporations usually field these units as Heavy or Assault Infantry.
 
ECCMElectronic Counter-Counter Measures:
Systems designed to counter the effects of ECM systems.
 
ECMElectronic Counter-Measures:
Systems designed to deceive sensors actively or passively into thinking that the target is somewhere else or cannot be seen.
 
EMCONEmission Condition:
A condition that is applied to minimize the amount of radiation from sensors, communication systems, and engines to avoid detection.
 
EMFElectro-Magnetic Field, the surrounding energy field of a fighting unit.  A units EMF can be used by the enemy to detect by passive sensors.  Smaller EMFs are recommended for designs.
 
EMIElectro-Magnetic Interference, occurs when the electrical field of an object, device, or natural occurrence interferes with the operations of equipment.
 
EMPElectro-Magnetic Pulse, a pulse of immense energy which may cause the sensitive components of systems to \"fry\" (fuse) causing the systems to fail.  This can be permanent, temporary or no effect depending on the resistance and hardening of the systems.
 
EMRCElectro-Magnetic Rail Cannon: A weapon system which propells shells by use of magnetism rather than by chemical means. EMRC\'s are considered as the best form of slug-thrower, but require high technology. EMRC\'s are also referred to as Gauss Cannons and Rail Cannons.
 
FNGFreaking New Guy
 
FOAForce of Arms
 
FRAG-OFragmentation Order, orders that usually are of changes to existing orders.  Change of plans.
 
FTLAn abbreviation of Faster-Than-Light. Faster-than-light systems allow ships to travel faster than the speed of light. Conventional propulsion systems are not capable of FTL travel.
 
FUBARFracked Up Beyond All Repair, or
Fouled Up Beyond All Repair.
Sometimes Recognition is used instead of Repair.
 
GenomaOne of the most powerful human corporations. Genoma Corp has focused their efforts on advancing biological technology. They are pioneers in genetic research and created the first successful string of human clones on ancient Earth. Their vehicles tend to favor organic shapes and often rely on genetically engineered building materials. The corporate philosophy of Genoma Corp holds that humanity will achieve domination by through biotech.
 
GravtankA tank making use of anti-gravity technology to avoid contact with the ground.
 
HERO SystemA mature roleplaying rule system developed by Hero Games that will be the foundation for the rules used in Force of Arms.
 
HovertankA tank using fans and air duct technology to skim along the surface of the ground or water.
 
Hydro-SlushA hydrogen based liquid fuel used for MHD Turbines.
 
IndependentsThe Independents are the last remnants of humans who still believe in the traditional forms of government and have not accepted the rule of the mega-Corporations. The Independents have no recognized territory to claim as their own. They are seen as rift-rafts and outcasts of the human society. The Independents survive either by raiding, pirating corporate assets or roaming around at the periphery of human space to avoid conflict.
 


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