Forty years we’ve wasted. Fighting with each other, dying with each other. They tell us that it’s all for Genesis, if we just hold out for the cure to the Affliction, it’ll all be over...

The Senka Corporation

Characterized by the devotion to mechanical technologies, their vehicles are generally designed by sharp angular lines and rely on advanced metals.

The Genoma Corporation

Focusing their efforts on advancing biologic & genetic technologies, their vehicles favor organic shapes and genetically engineered materials.

ZekCom

Specializing in communications and info systems, their vehicles are built with modularization, stealth and electronic warfare in mind.

The Lukron Corporation

Emerged from oil monopolies of Earth with strengths in power technologies, their vehicle designs favor offensive capabilities over defensive systems.
Genoma Mech Profiles

Genoma Mechanized Armor

Big Foot


BIG FOOT
Faction: Genoma
CBR: 80 tons
Mission: Main Battle Mech

Intel:
Genoma’s answer to the Senka Backfang was the creation of the Big Foot. Point by point, Genoma engineers worked to counter and outclass the Backfang on the battlefield. The primary weapon of the Big Foot is its 220mm Rail Cannon. This weapon unleashes devastating power and its taller than average height allows it to often obtain first strike capability as it peers over terrain. One drawback to the dependency upon a single massive rail cannon is that the Big Foot lacks other weapons and has less armor protection than other mechs of the same tonnage. (more)


Conquistador
CONQUISTADOR
Faction: Genoma
CBR: 68 tons
Mission: Main Battle Mech

Intel:
The Conquistador has earned a reputation on the battlefield as a stalwart adversary. It is typically used as a direct fire support mech. It wields two medium-heavy rail cannons which can quickly disable opponents. (more)



MosquitoMOSQUITO
Faction: Genoma
CBR: 25 tons
Mission: Fast Recon Mech


Intel:
The Mosquito is a fast and lightweight recon mech. It makes use of a heavy particle beam cannon for its mech classification. The pilot is well protected from the reinforced cockpit. When on reconnaissance missions, the pilot will typically pop the top hatch to have an unobstructed visual look around. (more)


Phantom
PHANTOM
Faction: Genoma
CBR: 45 tons
Mission: Cavalry Fighting Mech / Jump Capability

Intel:
The Phantom was designed as a cavalry mech. It was designed more for recon and attack missions than other roles. It has the capability to jump approximately 450 meters which provides it with distinctive combat capabilities. The Phantom relies upon particle beam cannons for offense and two pulse lasers for missile defense. (more)


Stalker
STALKER
Faction: Genoma
CBR: 57 tons
Mission: Main Battle Mech / Jump Capability

Intel:
The Stalker was designed for close range combat where it could use its Plasma Cannons to maximum effect. The Stalker has become a reliable workhorse of the Genoman mechanized armor units and has been the key to Genoman victory in several urban battlegrounds. (more)


Void Walker


VOIDWALKER

Faction: Genoma
CBR: 88 tons
Mission: Quad Battle Mech

Intel:
The Void Walker is an imposing monster upon any battlefield. Its dual Particle Beam Cannons and 40mm Auto-Cannons make it a fierce opponent. The Void Walker was designed with lighter armor than most mechs of its tonnage rating as Genoma scientists worked to perfect their new breed of bio platings. It now serves as a mobile heavy energy weapon platform and has become a mainstay of the Genoma mechanized armor divisions. (more)


 

 

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Senka Strike
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