We are aiming in providing an experience in character creation that is unlike the main stream gaming industry. The trend appears to be of how customizable are the graphics for characters rather than what makes up a character’s set of attributes, skills, talents, abilities, and powers. With the HERO System, it is possible that players can spend hours in designing characters, but also allow for a quick pick of a character template for those players who prefer to keep it simple and just get into the game quickly.
Starting characters are considered as Standard Heroes, meaning that all characters will know how to use skills competently and depending how a character was created, could be an expert in some fields and weak in others. This would provide a competence similar to characters seen in TV and the movies or read in novels.
Even though characters start out at a decent stage, there is still room to grow and expand. Characters are only restricted by the number of character points they begin with and the experience earned. There are no hard classes or professions, just only the skills players decide to spend points on. Any new skill can be learned later on. Thus is it possible for characters to begin as a Mech Engineer, but learn the skills of a Medical Doctor and Mech Pilot with no ill-effect (not even the worry about loosing skills to make room for others).
Some skills, talents, abilities and powers are not available during the character creation process or even by the normal means of learning. These special traits are called Innovations and they can only be acquired by conducting special actions, solving quests or experimentation. What these are and how they are mastered will only be made known by other players who discover them.
|Link: Igromania Magazine Homepage|