Forty years we’ve wasted. Fighting with each other, dying with each other. They tell us that it’s all for Genesis, if we just hold out for the cure to the Affliction, it’ll all be over...

The Senka Corporation

Characterized by the devotion to mechanical technologies, their vehicles are generally designed by sharp angular lines and rely on advanced metals.

The Genoma Corporation

Focusing their efforts on advancing biologic & genetic technologies, their vehicles favor organic shapes and genetically engineered materials.

ZekCom

Specializing in communications and info systems, their vehicles are built with modularization, stealth and electronic warfare in mind.

The Lukron Corporation

Emerged from oil monopolies of Earth with strengths in power technologies, their vehicle designs favor offensive capabilities over defensive systems.
FOA HeroThe basis for Force of Arms role-playing framework is the HERO System. The HERO System is Hero Games's award-winning roleplaying game system. Voted the Best Roleplaying Game of All Time by InQuest Magazine, it offers [players] more freedom to create exactly the character [they] want than any other system available.

 

Hero Games


Downloads:
HERO Introduction PDF
Sample HERO Character Sheet

 


For those not familiar with the HERO System, and introduction file can be downloaded here (from the Hero Games website) for review. Furthermore, the HERO System is not a Level Based System, it is a Point Based System, or essentially Skill Based.

We are aiming in providing an experience in character creation that is unlike the main stream gaming industry. The trend appears to be of how customizable are the graphics for characters rather than what makes up a character’s set of attributes, skills, talents, abilities, and powers. With the HERO System, it is possible that players can spend hours in designing characters, but also allow for a quick pick of a character template for those players who prefer to keep it simple and just get into the game quickly.

Starting characters are considered as Standard Heroes, meaning that all characters will know how to use skills competently and depending how a character was created, could be an expert in some fields and weak in others. This would provide a competence similar to characters seen in TV and the movies or read in novels.

Even though characters start out at a decent stage, there is still room to grow and expand. Characters are only restricted by the number of character points they begin with and the experience earned. There are no hard classes or professions, just only the skills players decide to spend points on. Any new skill can be learned later on. Thus is it possible for characters to begin as a Mech Engineer, but learn the skills of a Medical Doctor and Mech Pilot with no ill-effect (not even the worry about loosing skills to make room for others).

Some skills, talents, abilities and powers are not available during the character creation process or even by the normal means of learning. These special traits are called Innovations and they can only be acquired by conducting special actions, solving quests or experimentation. What these are and how they are mastered will only be made known by other players who discover them.

Character Guidelines
Base Character Points: 75
Maximum Points from Disadvantages: 75
Maximum Points from any one Disadvantage: 25
Maximum Total Points Possible: 150

Note: Normal Characteristic Maxima is in effect. This means that the maximum attributes are set to 20. There are methods to exceed the maximums, which will be provided later; such as the use of Genetic Engineering and Bionics.

 

 

 

 

 

 

HERO Flyer
 
 

 

 

DragonCon Trailer Video

DragonCon Trailer Video
Click on the image to go to the DragonCon Trailer Video page.

Senka Strike Video

Senka Strike
Click on the image to go to the Senka Strike Video page.

Latest Lorescape

Humanities Lorescape
Humanities Lorescape

To ignore the needs of humanity would be an incredible mistake; one that the Corporates do not make.

Link: Humanities Lorescape

Poll

Featured Magazine

Igromania
Igromania Interview

Igromania, a top Russian Gaming Magazine provided an exclusive interview with Wardog Studios, published for the Janurary 2008 edition.

Link: Igromania Magazine Homepage

Lorescapes

LorescapesClick on the image to read all of the Lorescapes, the background stories and information of Force of Arms.

Media

GalleryClick on the image to access Media for Screenshots, Soundtracks, Concepts, Videos and more.

Wife-Agro Podcasts

Wife-AggroWife-Aggro.Com is the premier site for podcast interviews with Wardog Studios.

The latest podcasts for Force of Arms can be found by clicking on the image.