Forty years we’ve wasted. Fighting with each other, dying with each other. They tell us that it’s all for Genesis, if we just hold out for the cure to the Affliction, it’ll all be over...

The Senka Corporation

Characterized by the devotion to mechanical technologies, their vehicles are generally designed by sharp angular lines and rely on advanced metals.

The Genoma Corporation

Focusing their efforts on advancing biologic & genetic technologies, their vehicles favor organic shapes and genetically engineered materials.

ZekCom

Specializing in communications and info systems, their vehicles are built with modularization, stealth and electronic warfare in mind.

The Lukron Corporation

Emerged from oil monopolies of Earth with strengths in power technologies, their vehicle designs favor offensive capabilities over defensive systems.
Features
Brief
Nearly forty years have passed since the last colonial ship from Earth arrived. Faster The Light capability had ceased to function for reasons unknown. There has been no news since that time.

Opposing factions originally agreed to end their disputes and strive for peace and colonization of the barren planet K-9WD Gamma. Peace would not last…

The main fighting unit is Mechanized Armor (abbreviated: Mech.). Large humanoid armored war machines armed with energy, kinetic and missile weapon systems.

Initially, Force of Arms will take place on the barren frontier planet called K-9WD Gamma. The planet has a frontier colonization feel to it with political instability. The planet is one of the few planets discovered to be mineral rich with a special element that provides superconductivity components to operate well into high temperatures. The end goal is for humanity to rediscover Faster-Than-Light capability, and it is of this planet that the rediscovery will occur.

At a certain point of time, Force of Arms will be expanded to include many star systems and alien races.


General Features
  • - Mech based game system
  • - One huge world, which will change over time due to terra-forming efforts.
  • - Dynamic political boundaries
  • - Cinematic realism
  • - Sophisticated game play
  • - 3D tactical combat
  • - Various levels of technology
  • - Customizable and player created Mechs
  • - Solo play is possible
Gameplay
  • - Using the HERO System for the role-playing aspect and for the combat system.
  • - Open Skill Based system with no professions or class limitations.
  • - Using a complex construction system for fighting units.
  • - Sophistication over “dumbing down”.
  • - Players will be given the choice of how much detail and sophistication they prefer.
  • - A game system that will be evolving during its life-span.
  • - Player created content
  • - Characters start out as heroes rather than of being an adult with the skills of an infant.
  • - Dynamic Story Arc that the actions of players have impact, with weekly to monthly episodes.
  • - Player rankings by reputation, fame and fortune.
  • - Quarterly epic battles.
Multiplayer Features
  • - One server cluster that only hardware will limit the number of concurrent players.
  • - Part of the Multi-verse network
  • - Voice Over Internet Protocol (VoIP) capability
  • - Text Chat capability
  • - Group and guild organization
  • - Flash Browser Supported
  • - Built-in Web Browser
 

DragonCon Trailer Video

DragonCon Trailer Video
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Senka Strike Video

Senka Strike
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Humanities Lorescape
Humanities Lorescape

To ignore the needs of humanity would be an incredible mistake; one that the Corporates do not make.

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Igromania
Igromania Interview

Igromania, a top Russian Gaming Magazine provided an exclusive interview with Wardog Studios, published for the Janurary 2008 edition.

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